makerNews.info

News for makers.
Arduino, DIY, ESP8266, tools and more.

We run under a strict no-BS policy here. Just scroll down for the news and featured content. New items will jump to your eyes. Almost literally. Recently added: hackster.io and hackaday.io projects, DX.com new DIY products. Tell us your favorite site not yet added!

The Pyramid's Secret: brazilian high school kids create Arduino-powered board game as a class assignment

This Egypt-themed board game is powered by an Arduino Nano, and was created as a high school assignment by 4 brazilian students.

Marcelo De Araujo Maximiano is the father of one of these inventive kids, and told the story, albeit briefly, on Arduino Brasil, brazilian largest Arduino-themed facebook group.

According to Marcelo, his son's team was given the task of creating an Egypt-themed board game, which resulted in the creation of 2 boards - the one in which the players move their pawns, and the Arduino Nano-powered circuit board that runs and supports most game functions. The children designed the game and its functions, and Marcelo helped with the electronics expertise.

And there's no shortage of these functions, including light and sound/voice effects, an LCD display that shows the status and provides basic interaction (including trivia questions), an electronic roulette wheel that replaces dice, the push buttons and even the classic challenge to run a ring around a curvy wire without touching it.

The electronic board (and all supporting parts, including battery and speakers) is nicely housed in a drawer below the game board.
 

The nicely drawn IC board shows the name of the team members, acknowleges the technical help received from Marcelo, and includes the name of the school. Brazilian college Anglo Leonardo da Vinci, founded in 1976, is located in Osasco (western São Paulo), offers elementary and high school courses, and is very high ranked in national examinations.

It's no small technical feat: there's a lot of peripherals to be run by the modest Arduino Nano, and not only that: Marcelo and the kids had to resort to using an external 32KB EEPROM to comfortably hold large strings for the quiz that is part of the game, among other challenges.

From conception to finish, the project took 30 days. In the video we can see the students on a test run of the board game. Marcelo, the kids and the college have tons of reasons to be proud. Congrats!